10.
Jaara
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 55%.
Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmful Effect Rate + 10%
Skill 2: Dark Nova: Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Cooltime Turn - 1
Skill 3: Fiery Path: Burns the enemy's soul's in a fiery path and inflicts Continuous Damage 3 ways for 2 turns. The enemy can't be revived if the enemy is killed with this skill. (Reusable in 5 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Cooltime Turn - 1


9.
Nicki
Skills
See Skills
Leader Skill: Increases the Critical Rate of ally monsters with Dark attribute by 38%
Skill 1: Help Me, Teddy: Summons a teddy bear to attack the enemy. This attack has a 20% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Harmful Effect Rate + 5%
  • Level 5 : Damage + 10%
  • Level 6 : Damage + 10%
Skill 2: Girl's Prayer: Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Dark Guardian Angel: Attacks all enemies 5 times. Each attack has a 15% chance to disturb their HP recovery for 3 turns. (Reusable in 5 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Harmful Effect Rate + 5%
  • Level 5 : Cooltime Turn - 1


8.
Grogen
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters by 41%.
Skill 1: Dark Bolt: Shoots a Dark arrow at the enemy.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Dark Storm: Summons a storm of darkness to attack all enemies 4 times. Each attack has a 5% chance to stun the enemy. (Reusable in 4 turn(s))
  • Level 2 : Harmful Effect Rate + 5%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Decimate: Attacks all enemies with the power of darkness. This attack always lands as a Critical Hit. (Reusable in 6 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1


7.
Craka
Skills
See Skills
Leader Skill: Increases the Defense of ally monsters in the Arena by 44%.
Skill 1: Wound: Attack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
  • Level 2 : Damage + 5%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Damage + 10%
Skill 2: Shatter: Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 4 turn(s))
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
  • Level 6 : Cooltime Turn - 1
Skill 3: Summon Perpetrator: An ally is revived with 30% HP and able to use all skills. (Reusable in 7 turn(s))
  • Level 2 : Cooltime Turn - 1


6.
Jultan
Skills
See Skills
Leader Skill: None
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Contaminated Blood (Passive): When struck with a Critical Hit, you deal 10% of your MAX HP as damage and inflict continuous Damage for 3 turns to the attacker.


5.
Liebli
Skills
See Skills
Leader Skill: Increases the Accuracy of ally monsters in the Dungeons by 40%.
Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
  • Level 2 : Harmful Effect Rate + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 15%
Skill 2: Surprise Bomb: Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Shadow Revenge (Passive) (Awakened): Decreases the cooltime when you're attacked and counterattacks to inflict damage proportionate to your Attack Power. [Automatic Effect]


4.
Manannan
Skills
See Skills
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Skill 1: Power Surge: Attacks an enemy, dealing damage and transferring a weakening effect on you to the enemy.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
Skill 2: Spear of Devastation: Attacks an enemy target 2 times, removing its beneficial effects and turning the skills on cool time. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: King of the Ruins (Passive): Attacks deal 50% increased damage on enemies that are under harmful effects. Also, attacks will deal 50% increased damage on enemies that do not have any beneficial effects. [Automatic Effect]


3.
Trinity
Skills
See Skills
Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%.
Skill 1: Sword of Promise: Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Soul Reaper: Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn if the enemy is killed. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
Skill 3: Ragnarok: The final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage. (Reusable in 6 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1


2.
Zeratu
Skills
See Skills
Leader Skill: Increases the HP of ally monsters with Dark attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
Skill 2: Unleashed Fury: Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1
Skill 3: Forbidden Power (Passive): Inflicts up to 2 extra attacks with 50% of the damage if you get a Critical Hit. [Automatic Effect]


1.
Veromos
Skills
See Skills
Leader Skill: Increases the HP of ally monsters by 33%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Level 2 : Damage + 5%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
  • Level 2 : Harmful Effect Rate + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 10%
  • Level 7 : Cooltime Turn - 1
Skill 3: Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]