10.
Tesarion
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters by 41%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Level 2 : Damage + 5%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
  • Level 2 : Harmful Effect Rate + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 5%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 10%
Skill 3: Increases the damage inflicted on enemies with harmful effects by 20% and makes the enemy oblivious for 2 turns(Boss monsters excluded) with each attack. Passive skills aren’t activated in oblivion state. [Automatic Effect]


9.
Laika
Skills
See Skills
Leader Skill: Increases the Defense of ally monsters with Fire attribute by 50%.
Skill 1: Dragon's Might: Inflicts continuous damage for 2 turns if you land a Critical Hit.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
Skill 2: Justice: Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Damage + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Noble Blood (Passive): Your attacks will no longer land as glancing hits. Additionally, when being attacked, you have a 30% chance to stun the attacker of 1 turn. (Automatic Effect)


8.
Vanessa
Skills
See Skills
Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%.
Skill 1: Sword of Promise: Attacks with a sword. (Seal of Fire) is automatically activated if the enemy dies.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Seal of Fire: Attacks an enemy, dealing damage proportionate to the enemy’s MAX HP, and decreases its Defense for 2 turns. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Warrior’s Return: Revives a dead ally with 30% of HP, which recovers by 15% per turn for the next 2 turns. (Reusable in 8 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1


7.
Arnold
Skills
See Skills
Leader Skill: None.
Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmful Effect Rate + 10%
Skill 2: Deadly Wave: Inflicts damage proprotionate to your HP to all enemies and weakens their AttackPower for 2 turns with a 75% chance on each target. (Reusuable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 15%
Skill 3: Extortion: Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP. (Reusuable in 6 turns)
  • Level 2 : Cooltime Turn - 1


6.
Velajuel
Skills
See Skills
Leader Skill: Increases the HP of ally monsters with Fire attribute by 50%.
Skill 1: Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Punishment: Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusuable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1


5.
Hwa
Skills
See Skills
Leader Skill: Increases the HP of ally monsters with Fire attribute by 50%.
Skill 1: Swing: Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Level 2 : Damage + 5%
  • Level 3 : Harmful Effect + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmful Effect + 10%
Skill 2: Burning Swing: Attacks with a burning whip and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Burning Whip (Passive): Decreases the enemy's Attack Bar by 25% and strikes again with a 20% chance. (Automatic Effect)


4.
Verdehile
Skills
See Skills
Leader Skill: Increases the Attack Speed of an ally's monster in Dungeons by 28%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: (Awakened): Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. (Automatic Effect)


3.
Perna
Skills
See Skills
Leader Skill: Increases the Attack Power of ally monsters by 44%.
Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmful Effect + 10%
Skill 2: Flame Nova: Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Cooltime Turn - 1
Skill 3: Eternity (Passive): Recovers the HP of all allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Cooltime Turn - 1


  • 2.
    Chloe
    Skills
    See Skills
    Leader Skill: Increases the Defense of ally monsters in the Arena by 27%.
    Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
    • Level 2 : Damage + 5%
    • Level 3 : Damage + 5%
    • Level 4 : Damage + 5%
    • Level 5 : Damage + 5%
    • Level 6 : Damage + 5%
    • Level 7 : Damage + 10%
    Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%. (Reusable in 4 turns)
    • Level 2 : Recovery + 10%
    • Level 3 : Recovery + 10%
    • Level 4 : Recovery + 10%
    • Level 5 : Cooltime Turn - 1
    Skill 3: Fanatic: All allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 8 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1


  • 1.
    Zaiross
    Skills
    See Skills
    Leader Skill: Increases the Attack Power of ally monsters by 33%.
    Skill 1: Fire Bolt: Shoots a Fire arrow at the enemy.
    • Level 2 : Damage + 5%
    • Level 3 : Damage + 10%
    • Level 4 : Damage + 15%
    Skill 2: Rain of Fire: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.
    • Level 2 : Damage + 10%
    • Level 3 : Harmful Effect + 10%
    • Level 4 : Damage + 10%
    • Level 5 : Harmful Effect + 10%
    • Level 6 : Cooltime Turn - 1
    Skill 3: Fiery Breath: Attack all enemies with a fiery breath and puts their skills on cool down.
    • Level 2 : Damage + 10%
    • Level 3 : Damage + 10%
    • Level 4 : Damage + 10%
    • Level 5 : Cooltime Turn - 1