10.
Malaka
Skills
See Skills
Leader Skill: Increases the Accuracy of ally monsters with Water attribute by 50%.
Skill 1: Firecracker: Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Time Bomb: Installs a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Ice Bomb (Awakened): Detonates a frost compressed bomb, dealing damage to all enemies and decreasing their Attack Power and Defense for 2 turns with a 75% chance on each attack. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 5 : Cooltime Turn - 1


9.
Theomars
Skills
See Skills
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Level 2 : Damage + 5%
  • Level 3 : Harmful Effect Rate + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Level 2 : Harmful Effect Rate + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 5%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 10%
Skill 3: Elemental King (Passive): Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)


8.
Anavel
Skills
See Skills
Leader Skill: Increases the Critical Rate of ally monsters with Water attribute by 38%.
Skill 1: Help Me, Teddy: Summons a teddy bear to attack the enemy. This attack has a 20% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Harmful Effect Rate + 5%
  • Level 5 : Damage + 10%
  • Level 6 : Damage + 10%
Skill 2: Girl's Prayer: Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Water Guardian Angel: Attacks all enemies 3 times, dealing damage proportionate to your MAX HP. Each attack has a 30% chance to decrease their Defense for 3 turns. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Cooltime Turn - 1


7.
Lumirecia
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters with Water attribute by 50%.
Skill 1: Icy Cut: Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
  • Level 2 : Harmful Effect Rate + 10-%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect Rate + 20%
Skill 2: Strong Gust: Inflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Healing Breeze (Strengthened): Recovers the target's HP completely. (Reusable in 6 turns)
  • Level 2 : Cooltime Turn - 1


6.
Sigmarus
Skills
See Skills
Leader Skill: Increases the HP of ally monsters in the Dungeons by 44%.
Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with a 18% chance.
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect Rate + 10-%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmful Effect Rate + 20%
Skill 2: Frozen Orb: Attacks with an extreme chill and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Ice Volcano: Attacks all enemies with an exploding ice volcano, inflicting damage based on their HP and decreasing their Attack Power for 2 turns. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1


5.
Praha
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters by 41%.
Skill 1: Passing Time: Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 15%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Daydream: Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. (Reusable in 6 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Cooltime Turn - 1


4.
Tyron
Skills
See Skills
Leader Skill: Increases the Attack Speed of ally monsters by 19%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect Rate + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Hailstorm: Attacks all enemies with a hailstorm and freezes them for 1 turn. (Reusable in 6 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1


3.
Ariel
Skills
See Skills
Leader Skill: Increases the HP of ally monsters with Water attribute by 50%.
Skill 1: Heavenly Sword: Attacks with an heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Archangel's Blessing: Recovers an ally's HP by 50%. (Reusable in 5 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1
Skill 3: Holy Water: Recovers the HP of all allies by 30% each and additionally recovers 15% every turn for the next 3 turns. (Reusable in 6 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Cooltime Turn - 1


2.
Chow
Skills
See Skills
Leader Skill: Increases the Defense of ally monsters with Water attribute by 50%.
Skill 1: Dragon's Might: Inflicts continuous damage for 2 turns if you land a Critical Hit.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
Skill 2: Torrent: The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1
  • Level 5 : Damage + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Flow (Passive): Gains Immunity against Unrecoverable effects. Additionally, you recover 15% of your HP when your turn ends. [Automatic Effect]


1.
Camilla
Skills
See Skills
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%.
Skill 1: Sword of Promise: Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Seal of Water: Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: First Aid (Passive): Reduces the incoming Critical Damage by half, and removes the weakness effects on the character. Additionally, it recovers 10% HP each turn. [Automatic Effect]